Friday, September 17, 2010

God of War: Ghost of Sparta First Look

If you thought Kratos' adventures finished at the conclusion of God of War III, think again. Developer Ready At Dawn is taking another stab at the PlayStation franchise, pumping out a second PSP adventure titled God of War: Ghost of Sparta. The game was playable on the show floor at E3 2010, but we also managed to get a sneak peek at an extra section in the game behind closed doors for this first-look preview.
First up, Ghost of Sparta's storyline takes place between the events of the original game and God Of War II and sees Kratos heading to Atlantis. The demo starts off with Kratos fighting enemies on the deck, dispensing with them the only way he knows how--brutally. Ready At Dawn is aiming to replicate the huge, epic nature of other God of War game openings, and this was clear from this first scene, as you realize your ship is just one of hundreds being tossed around on turbulent seas. After disposing of his first set of foes, Kratos heads belowdecks, and we saw one of the game's new additions to the PSP series--a new running attack move called Hyperion Charge. By holding down L and pressing O, Kratos rushes at an opponent and can either take him down and pummel him on the ground or throw him at other foes. The move even has an air variant, which sees Kratos diving onto opponents mid-jump.
Back on deck, Kratos comes across a gigantic tentacle that had wrapped itself around the bow. At the end of this tentacle was a gaping mouth that would occasionally strike out, with Kratos having to loosen the tentacle's grip on the ship by attacking it. Eventually, a quick-time event is triggered, which ends with Kratos burying his blade deep in the tentacle's mouth.
This just serves to annoy your foe, however, and the ship is picked up and tossed by the gigantic sea creature onto a nearby shore. The mysterious behemoth--the mythical beast known as Scylla--then rears up from the depths, exposing a multi-armed body with six holes in its chest from which long tentacles burst out. What followed was another mini-boss fight, with the Scylla swiping its tentacles at the shore and Kratos rolling to avoid them. As always, a QTE popped up after an intense bout of combat, with the angry Spartan eventually swinging up onto the Scylla's head and taking out one of its many eyes.
Kratos then makes his way into a temple-like structure and comes across another new addition to this arsenal--the Eye of Atlantis. This item shoots out multiple bolts of electricity at enemies, sending them into fits of convulsions. He'll also get a brand-new weapon in Ghost of Sparta. Called the Sword and Shield, this weapon will see the god rock a huge, round shield for defence and wield a large spear that can also be used for ranged attacks. With the shield held up, Kratos can inch his way toward tougher enemies before unleashing a strong spear thrust at close range. But it's not only weapons that will be added in this latest God of War--Kratos will make his way up walls a little more quickly in Ghost of Sparta, with a new ledge jump ability added on vertical sections. There will also now be sections in levels where Kratos can "slide" down steep inclines by using his blade to slow his descent.
After making his way through some Atlantean streets fighting off small groups of enemies, Kratos found himself in a large, open area where he came across a mini-boss named Garron. Garron was a large humanoid with four arms that was carrying a globe that cackled with blue electricity. The creature had pretty slow foot speed but could teleport instantly behind Kratos to deliver some heavy damage. Some careful dodging and sticking to hit-and-run tactics proved successful for Garron, and soon we had finished off this enemy by grabbing his globe and crushing his skull with it. We didn't have long to bask in our sense of achievement, though, as in the distance the massive figure of Scylla appeared, prompting Kratos to speed off in her direction and ending the playable demo.
The extra section showed off behind closed doors takes place farther on in the game and finds Kratos in some underground location with rivers of lava flowing around. Making his way into a cave, Kratos finds a weeping, solitary figure--King Midas, the mythical king whose touch could turn anything into gold. As you approach him, Midas attacks the Spartan, trying to lay his bare hands on him to turn him to metal. Kratos successfully resists (via QTE, of course) and punches Midas unconscious before throwing him over his shoulder. But as he's making his way out, small doglike creatures come out. Putting Midas down, Kratos makes quick work of the dogs and heads back over to Midas where he casually slams his head into the ground (to keep him unconscious and unable to retaliate, of course). Back in the main cavern Kratos puts down Midas, who's now pleading for the God of War to end his life. Kratos complies, throwing the king into a waterfall of lava.

Phantasy Star Portable 2 Previews

In January this year Sega confirmed that it would be shutting down servers for the PlayStation 2 and PC editions of Phantasy Star Universe, citing low numbers and a lack of interest. The response from the online community showed otherwise, with hundreds of posts on Sega's message boards expressing anger at the publisher for not supporting the platforms well enough. Sega made amends in May, announcing the North American and European release for Phantasy Star Portable 2 on the PSP, complete with online multiplayer supporting up to four players at once in co-op and versus modes. We had a quick look at the opening chapter at Sega's booth during E3 2010.

Who's Making It: Phantasy Star Portable 2 is developed by Alfa System and published by Sega. The game was released in Japan late last year, selling 286,000 copies in its first week on sale. The Phantasy Star role-playing franchise is a best-seller, particularly in Japan, and is regarded as a classic in its genre. The first game in the series was released in 1987 on the Sega Master System.
What It Looks Like: The game's visuals aren't exactly new, but they are still impressive, especially during the battle sequences where there is a lot to look at. The environments aren't particularly detailed but are well designed in that you can always tell where you are and where you're going. The coolest thing is the character models, which are actually very detailed and smooth. We're guessing that's because there are a whole bunch of customization options like in the last Phantasy Star Portable, with one major new addition: you can now pick your own hairstyle. (Yeah!) Players will also be able to choose a race, face model, eye and body color, proportion, clothes, voice pitch, and a few other features. The character customization menu is easy to use, and it doesn't take long to come up with a cool-looking hero or heroine.
What You Do: The game's single-player campaign is set three years after the events of Phantasy Star Universe. The natural resources on Gurhal are running low, causing the populace to migrate to space; players will take on the role of a private military soldier participating in a group called Little Wing, performing recon missions throughout the space colony. The gameplay is very similar to the last Phantasy Star Portable, in that it's a pretty straightforward action RPG. The only difference in Phantasy Star Portable 2 is that photon points are no longer attached to weapons but to characters. Each weapon has a different attack speed and range, and players will be able to switch between them whenever they like, just like in the last game. There is also a new character class called "vanguard," which will be a hybrid of the attack classes and defense classes. The missions will be unlocked as you play them and appear to be pretty basic in structure: a battle sequence, a discovery of some sort leading to a new environment, and a boss.
How It Plays: The controls are again very basic: the square button on the PSP is used for the main attack (a basic combo), while the triangle button is used for a charge shot, which is a special attack with a bit more power. As in the last game, bars on the bottom left-hand corner of the screen will keep you informed of the status of your level, health points, and photon points. After each battle the game will tell you how many of each you have earned. There is also a map on the top right-hand corner of the screen that lets you know your position and that of your teammates. We finished off the first chapter with a heated battle where we were reacquainted with one of the game's most popular

Kingdom Hearts: Birth by Sleep Review

Kingdom Hearts fans have spent quality time with Sora and Roxas; now they can add three new characters to the list: Ventus, Terra, and Aqua. These close friends are the protagonists in the newest entry in the series, Birth by Sleep, and you play as all three of them on your way to unraveling mysteries that shed new light on the events of the original Kingdom Hearts. Yet while the playable characters may be different, Kingdom Hearts: Birth by Sleep treads familiar ground. You piece together an overarching story with themes of friendship, light versus dark, and true identity all while exploring colorful Disney-themed worlds and interacting with classic Disney characters. This intriguing Square/Disney mixture has served the series well, as have great boss fights and flashy keyblade action. This prequel inherits those assets but also some of the awkwardness that has plagued previous games. The platforming is a bit clumsy, and the camera and lock-on system can both lead to awkward moments. The game's structure also leads to some repetition. You explore many of the same areas, fight many of the same enemies, and view some of the same cutscenes three times over, which might make you wish Birth by Sleep featured the never-ending parade of cameos and Disney worlds of the console games. But mechanical flaws and occasional tedium aside, both series fans and newcomers will feel at home with this good, fun third-person adventure
An opening cutscene introduces you to Birth by Sleep's three main adventurers, and you must decide which you wish to play as first. Eventually, you repeat this step twice more and explore the developing tale from three angles so that you can reveal every truth the game harbors. The overarching story has all the hallmarks of a brooding Square/Enix story--internal struggles, strained friendships, battles between good-hearted heroes and menacing villains. In the midst of all this drama are charming Disney vignettes that see you experiencing familiar tales from a unique perspective. You fight alongside Prince Charming, protect Snow White from attacking fiends, and see the dark side of the infamous mirror, mirror on the wall, among many other scenarios. As these three characters, you witness some of the same scenes, venture down many of the same corridors (which feature the same enemy attack patterns each time), and even repeat a boss fight or two using the same tactics. The repetition is part and parcel of Birth by Sleep's structure, but you will eventually long for more environmental and storytelling variety.
Nonetheless, there are still plenty of character-specific tasks on each of the three play-throughs. You fight (mostly) different bosses and cross paths with Disney characters at different points during their own tales, occasionally meeting up with one or both of the other leading players before once again departing on your own personal journey. Time spent with Ventus and Aqua is largely rewarding. The young and energetic Ventus is well meaning enough to be appealing but not so earnest as to be annoying. Aqua is thoughtful and focused, and she provides a mature counterpoint to Ven's gung-ho attitude. Both characters are voiced well; unfortunately, the same can't be said of the brooding Terra. The character struggles with the darkness within him, yet the actor voicing him can't express angst, excitement, sincerity, or any other emotion for which the script calls. Every line sinks like a stone, and the story suffers as a result. Terra's terrible voicing is most noticeable when he shares scenes with Disney characters, mostly because their voices are uniformly excellent and absolutely comparable to the original
Fortunately, great care was taken with each familiar environment. A few of them are on the bland side, but most capture the spirit of the film that inspired them. You meet Snow White in a field drenched in sunlight; Cinderella's pumpkin carriage is as magical as you remember. Every character looks perfectly parallel to the animated forms that graced the silver screen, so you immediately understand and empathize with them. Birth by Sleep is a great-looking game, though the bright and attractive visuals come with some caveats. Most notably, the long load times are a real drag, even if you select the full install option from the main menu. The frame rate also takes the occasional dip, usually after one of the lengthy loading screens, though one dungeon battle suffers from major, uncomfortable slowdown throughout. The audio is occasionally annoying (the siren that signals low health is one such nuisance), but Kingdom Hearts and Disney fans alike will enjoy hearing some familiar tunes as they hop from one world to the next. It's unfortunate that some of the musical loops are so short and repeat so often; you may never want to hear "Bibbidi-Bobbidi-Boo" for the remainder of your days

Thursday, September 9, 2010

PSP TOP 10 GAMES

Metal Gear Solid: Peace Walker

Due out: 28th May, 2010
This one needs no introduction. It’s not out in the west until May, but given the effort Hideo Kojima is lavishing on this unofficial sequel to Metal Gear Solid 3: Snake Eater, you can bet you'll still be playing it this time next year.

The cooperative system that’s been mooted has already been made available in demo form and while the community reaction seems to be that it needs some finessing, it’s great that the series is moving off in a different direction for its second PSP outing.

Hopefully there’s still enough development time left for perfectionist Kojima to sprinkle some of his famed finishing touch on the game before it’s released in May.

SOCOM US Navy SEALs: Fireteam Bravo 3

Due out: January 12th, 2010

The SOCOM series on the PSP has quietly weathered the system’s intermittent release droughts and has amassed a considerable portfolio of critical acclaim and diehard fans in the process.
The new game looks like it has wasted none of the hard-won experience gained in creating the first two titles and beyond the even prettier sheen lacquered on this effort, is a tactical shooter no doubt pregnant with explosive fun.
It's out in January so there's not long to wait for this potential zenith point in tactical shoot-'em-ups on the PSP

Darius Burst


Due out: April-June 2010 (TBA)
This one’s a bit of a wait-and-see. Though there’s plenty of enthusiasm in this hemisphere for this remake, there’s still no confirmation that a port will venture outside its native Japan.
As far as we're concerned, this is exactly the sort of high-profile, nostalgia tinged release that could give PSP Minis the jolt in the arm the range so sorely needs right now.
Here’s hoping Taito know there’s a UK audience hungry for a good old fashioned side-scrolling shmup on the PSP
Resident Evil Portable


Due out: TBA
This one’s been conspicuously quiet since it was announced at E3 in summer. There have been no videos, no screens, and precious few details. All we know is that it's a full-on survival horror game and that it's been purpose-built for the PSP.
That pretty much rules out any sort of remake speculation, and it’s good to know we aren’t going to be playing Resident Evil Kart Racing or Resident Evil Tower Defense in the new year.
Still, come on Capcom - we've already waited five years. Surely you could through us a bone (freshly plucked from a dismembered zombie)?

Fat Princess: Fistful of Cake


Due out: January-March 2010 (TBA)
Already a confirmed success on the PlayStation 3, nobody was more delighted than us to learn that this PSN instant hit was coming to the PSP.
The cuddly cel-shaded visuals belie a game that obsesses over blood and gore like few would dare. The game’s casual relationship with morbid obesity completes a package that’s refreshingly politically incorrect.
Going by the title, the PSP version is going to be an entirely new outing, rather than a pared down version of the PSN original. It seems very likely that this will be a PSP Store-only release, perhaps even within the Minis range, where it would surely replicate the success of its PS3 big sister.
Mmmm, we’re hungry just thinking about


Silent Hill: Shattered Memories

Due out: 12th February 2010
Another survival horror title, this time from the much maligned Silent Hill series. Hardcore fans would argue that this license has been hopelessly lost in the woods for nigh on a decade, giving Shattered Memories more to live up to than most.
The trailer is very promising, however, sporting some very spooky torch waggling malarky and a creepy psychiatrist that seem all too keen to win your confidence.
This is a multi-platform effort, so while it won’t be purpose-built for the PSP it is at least encouraging to see the platform being included again. Check out the trailer, if you dare

Army Of Two: 40th Day

Due out: 15th January, 2010
Another multi-platform license that EA has decided to take a punt with on the PSP. This gung ho Michael-Bay-does-RamboX2 affair has every chance of making more sense on the PSP than it does on home consoles, where the battle for run and gun supremacy is being fought tooth and nail among a gaggle of already very powerful licenses.
There's been no official footage of the game posted on EA’s site yet, so it’s unclear what form the game will take. Perhaps something with an isometric perspective would suit it?
Either way, the promise of online multi-player coop play will definitely help the 40th day secure itself a potential niche on the platform.

Dante's Inferno

Due out: 29th January, 2010
With Sony busy building the PS3 epic God of War III, it’s unlikely that the PSP will be getting another Kratos outing any time soon. So it’s a good thing EA is on hand to dish out some death and judgement in Dante’s Inferno.
Making grand spectacle its chief gimmick, Dante’s Inferno is as much about technical chest puffing as it is about over the top gore. This video teaser seems to confirm that Visceral’s ambitious vision is on track to become just the sort of blockbuster third-party franchise that’s too often been absent on the PSP in 2009.
Hopefully the game won’t commit the cardinal sin: Thou Shalt Not be Too Derivative’. It’s a lesser known one, that

Astro Boy: The Video Game

Due out: 5th February, 2010
Japan’s answer to Tin Tin has been crying out for a decent game, and it’s great to know that the PSP version is going to be a full-on purpose built effort, taking maximal advantage of the PSP.
The futuristic cityscapes look lush so far and the mix of 2.5D plaforming and sidescrolling shoot em up is an as yet tested gamplay combo.It’s hard to know if there will be enough affection for the license for Astro Boy: The Video Game to truly become a bonafide hit.
So long as Megaman keeps spending his retirement half drunk, spilling Tesco’s saver cider on his blue suit causing it to rust, Astro Boy: The Video Game couldhook a legion of new fans with its happy go lucky, blasty adventure charm.

Uncharted PSP

Due out: 30th October, 2010. Maybe.
Ok, it’s a fair cop. This title has scarcely been rumoured for the PSP, let alone announced, but we don’t think it’s too much of a stretch to envisage an E3 announcement followed by a Christmas 2010 release.
It would follow the precedent set by other PSP hits born from the back of PS3 success stories: Killzone Liberation, LittleBigPlanet, Resistance Retribution and MotorStorm: Arctic Edge.
We wouldn’t be looking for any grand retooling of Drake’s current set of tricks. Just a solid, action packed third-person adventure game with plenty of the series’ trademark one-liners will do fine thanks. That would be a PSP treasure worth finding

Monday, September 6, 2010

ONE STORY



We have all read and heard the recent news stories of families that are in difficult mortgage related positions, some of which immediately entered into a negative equity position. Dispatches recently reported thousands of people were accepted for 125% interest only mortgages by the five leading banks and some bank clients that were allowed to obtain a mortgage of 10 times their earnings. How could this ever be described as responsible lending?
The credit crunch has brought many negative aspects to the economy including to the current housing market. However, the fact that mortgage lenders have been forced to re-evaluate their lending policies and procedures can only be welcomed. Unfortunately, it may of come too late for those in the difficult positions described above.

Current lending has returned to more ’sensible’ levels with very high multiple earnings and greater than 95% mortgages resigned to the past for the time being. Risk to the client and the banks is now a serious consideration where it was to an extent disregarded as the housing market boomed and the banks felt that they could not lose.

The calculations that are used by mortgage lenders are quite complex though general levels can be calculated using the following formula:

•Three times the greater income
•Two and a half times both annual incomes

[Image]It is now likely that the loan to value (LTV) will be at the greatest 95% though levels of 75% are more commonly found, therefore requiring a substantial deposit. A ‘good’ deposit has always been beneficial to securing preferential rates though now it is undoubtedly seen as essential.Income multiples are becoming a less accurate method of calculating potential lending levels and most banks consider an affordablity criteria based upon income and expenditure. This is a more accurate calculation for sustainable mortgage repayments. Some of the expenditure that is widely taken into account are:

•travel and transport costs
•food budgets
•council tax
•insurance premiums
•monthly credit card bills
•whether you have children and related costs
•household bills
By using this information the mortgage lender can evaluate a better picture of what is achievable to be consistently repaid. This has to be welcomed as a much more responsible way of calculating potential borrowing.

As the the pool of money available to be utilised for mortgages is reduced, banks ultimately look at further criteria on whether to accept an applicant. Credit scoring and history is considered and areas that have an impact include:

•Have you been more than 30 days late on your rent or mortgage?
•Have you been more than 30 days late on your car payment?
•Have you been more than 30 days late on your credit cards?
•Do you have any bankruptcies, defaults or repossessions?
•Do you have student loans?
•Do you have any debts from a previous marriage?
•Do you have four lines of credit that are at least 2 years old?
You’ve a statutory right under the Consumer Credit Act 1974, to write and get your files and costs £2 per agency. The big three credit agencies are Equifax Online, Experian Online, Callcredit Online.
View your Free Experian Credit Report Now.
Success of morgage applications is certainly reducing and whereas once the above points were considered they are now more strictly followed. This must feel harsh to those that are declined mortgages who do not meet the ‘new’ criteria and would of previously been accepted. However, with this comes the potential for increased successsful repayments of mortgages and a long term reduction in the number of repossessions that are currently occuring

Saturday, September 4, 2010

TECHNOLOGY IN WORLD

Ranger: 4 Legged Robot Walks 23 Kms in 10h 40m 48sec & Creates New World Record[Videos]
It may not look like a big news to most of you, but those having interest in robotics will definitely appreciate it. A four legged robot named Ranger recently covered 14,3 miles (23 kms) in 10 hours, 40 minutes, and 48 seconds (speed: approx 2km/hr), while breaking the previous record of 12.8 miles by Big Dog. Continue reading ‘Ranger: 4 Legged Robot Walks 23 Kms in 10h 40m 48sec & Creates New World Record[Videos]‘

Intel Photonics Link: Intel Achieved Lightning Speed of 50 Gbps Data Transfer [Video]
What? Really? That’s the kind of reaction i had when i first read about this breakthrough innovation from Intel. To just give you an idea about the intensity of this experiment, 50Gbps data transfer speed can transfer an HD movie in just a second. Continue reading ‘Intel Photonics Link: Intel Achieved Lightning Speed of 50 Gbps Data Transfer [Video]‘

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Google Docs Now Supports Native Translation

July 28th, 2010 by Ashish Mundhra
Translating a document to other foreign language can be baffling. At the same time if your foreign language is broken, you can be in deep trouble.Well no worries now, as always Google has a solution. Yesterday Google has introduced native translation services inside Google Docs which allows you to translate your online documents over 53 language.

Continue reading ‘Google Docs Now Supports Native Translation’
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128GB Blu-ray Disc From Sharp [$60]

July 26th, 2010 by Varun
Blu-ray and HD-DVD created so much hype when they were introduced. But HD-DVD died a monotonous death, and Blu-ray emerged as the winner. Now, Blu-ray is again in the news, as Sharp has made a substantial jump in the field of disc storage capacity. This new Blu-ray disc, VR-100BR1, is capable of storing 128GB of data on single-write discs, while re-writable disc can manage 100GB data at a time. Continue reading ‘128GB Blu-ray Disc From Sharp [$60]‘
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Google Now Integrates Picnik Magic with Picasa Web Albums

July 15th, 2010 by Ashish Mundhra
Google acquired Picnik back in March this year but it’s only now that Google has integrated Picnik’s online photo editing tool for the users of Picasa Web Albums. Users can now directly edit all their photographs they have currently in their web albums with out leaving their account.Continue reading ‘Google Now Integrates Picnik Magic with Picasa Web Albums’
Tags: picasa web album

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1.2 GHz Dual Core CPUs Coming to Smartphones

June 1st, 2010 by Shashank

Qualcomm has announced the availability of the advanced 1.2 GHz dual core Snapdragon CPUs that will power the future smartphones, Currently 1GHz CPU is the standard norm in the high end smartphones, this will change once these new breed of highly capable mobile processors hit the market, with these processor chips you would also be able to play 1080p video on your smartphone or you can use the TV Out feature to play the high definition content on your HDTV.

Continue reading ‘1.2 GHz Dual Core CPUs Coming to Smartphones’

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Sharp Unveils HD 3D Camera Module for Mobiles

May 12th, 2010 by Shashank
Digital cameras already supports the 3D shooting, now its the turn of mobiles to join the 3D bandwagon as Sharp has introduced an industry’s first HD 3D camera module which will be used in Smartphones and digicams in the near future.
Continue reading ‘Sharp Unveils HD 3D Camera Module for Mobiles’
Digital Cameras, Latest Technology 2 Comments
Manual Deskterity: Stylus/Finger Combo Touch Technology
April 12th, 2010 by Shashank

Manual Deskterity is a new kind of multi-touch technology which uses both finger touch and Stylus Pen as input to manipulate the objects on screen simultaneously, you can use variety of gestures using your fingers and at the same time using stylus to take notes, edit, crop photos thus using touchscreen in a more natural wayContinue reading ‘Manual Deskterity: Stylus/Finger Combo Touch Technology’
Tags: research
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Augmented Reality Based Enhanced Vision Technology by GM March 20th, 2010 by Shashank

Technology really never ceases to amaze us, a new Enhanced Vision Technology currently being developed by General Motors aims to turn the ordinary car windshield into augmented reality based virtual display that uses lasers, night vision, eye tracking and GPS to assist you in driving. Enhanced vision technology can pin point obstacles in the path, mark the road using lasers during night and can even display your destination using the GPS technology on your windshield in real time.

Continue reading ‘Augmented Reality Based Enhanced Vision Technology by GM’

Friday, September 3, 2010

LATEST MOBILES

Image of Nokia Aava Leaked: Intel Moorestown Processor Confirmed

Aava handsets from Nokia have been in the news for quite some time now. we also posted a video which showed MeeGo pre-alpha running on Aava handset. These new mobiles are said to run on Intel’s Moorestown processor which is based on 45nm fabrication technology, and are expected to give powerful performance, once released. Image of one such powerful performer has been leaked into the wild. Continue reading ‘Image of Nokia Aava Leaked: Intel Moorestown Processor Confirmed



’Quake 2 on Galaxy S & HTC Desire: Comparison [Video

Samsung recently launched Galaxy S smart-phone running on Android 2.1. No doubt that this phone sports one of the best hardware, but still, we had some doubt about its performance in the real world. If you have the same doubt then watch this comparison video given below where Quake 2 is running simultaneously on Samsung galaxy S and HTC Desire. Continue reading ‘Quake 2 on Galaxy S & HTC Desire: Comparison [Video]‘





Samsung Galaxy S Features and Price
Samsung Galaxy S is a kind of smartphone you have always waited for, this handset has almost all the features that one would want from an Smartphone along with the hugely popular Google’s Android OS. Samsung Galaxy S features the advanced 4.0” Super AMOLED capacitive Touch-screen with hardware like 1 GHz Hummingbird processor, 512 RAM and PowerVR SGX540 to back it up. Check out full features list after the break.




Microsoft Pulls Back on Kin [Official]
Project Pink (now Kin) was hyped so much, and everyone was expecting a path breaking device from Microsoft. But, what came on the stores was a big disappointment, not only for customers but for Microsoft as well. And now, Microsoft has finally decided to pull back on Kin. Continue reading ‘Microsoft Pulls Back on Kin [Official]‘